﻿using System.Collections;
using System.Collections.Generic;

using Entitas;

using UnityEngine;



namespace Internal
{
    /// <summary>
    /// 移动组件
    /// </summary>
    public class MoveComponent : IComponent
    {
        /// <summary>
        /// 目标位置
        /// </summary>
        public Vector3 targetPos;
    }
}

